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path: root/src/newgrf_spritegroup.h
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2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-11-11(svn r24695) -Fix/Cleanup: Remove remaining (incorrect) usages of ↵frosch
ResolverObject::scope and count.
2012-11-10(svn r24693) -Doc: Add some doxymentation into the newgrf code.alberth
2012-11-10(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.alberth
2012-11-10(svn r24691) -Codechange: Add resolver classes for vehicles.alberth
2012-11-10(svn r24690) -Codechange: Add resolver classes for industry tiles.alberth
2012-11-10(svn r24688) -Codechange: Add resolver classes for generics.alberth
2012-11-10(svn r24687) -Codechange: Add resolver classes for airports.alberth
2012-11-10(svn r24685) -Codechange: Add resolver classes for rail types.alberth
2012-11-10(svn r24684) -Codechange: Add resolver classes for stations.alberth
2012-11-10(svn r24683) -Codechange: Add resolver classes for objects.alberth
2012-11-10(svn r24682) -Codechange: Add resolver classes for houses.alberth
2012-11-10(svn r24681) -Codechange: Add resolver classes for cargoes.alberth
2012-11-10(svn r24680) -Codechange: Add resolver classes for canals.alberth
2012-11-10(svn r24679) -Codechange: Add resolver classes for towns.alberth
2012-11-10(svn r24678) -Codechange: Introduce scope resolver base class and prepare ↵alberth
for adding derived classes.
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08(svn r23136) -Change: [NewGRF v8] Deprecate old-style callback results 0xFF??.frosch
2011-10-31(svn r23072) -Feature: [NewGRF] House callback 0x148.michi_cc
2011-09-11(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing ↵frosch
construction stages in spritelayouts with inconsistent number of sprites per spriteset.
2011-09-11(svn r22923) -Codechange: Move application of the construction stage into ↵frosch
TileLayoutSpriteGroup::ProcessRegisters().
2011-08-08(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly ↵frosch
selected in cases other than 1 or 4 sprites per set.
2011-08-06(svn r22723) -Fix: Do not restrict AdvVarAct2 to 255 operations.frosch
2011-07-11(svn r22659) -Add: [NewGRF] Support for the land slope check callback for ↵michi_cc
stations.
2011-07-04(svn r22635) -Fix: Correctly reseed random bits of industries and industry ↵frosch
tiles.
2011-07-04(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' ↵frosch
is intentionally removed, it is only used together with 'scope'.
2011-06-12(svn r22564) -Codechange: Rename Get and Store persistent storage functions ↵terkhen
to GetValue and StoreValue.
2011-06-12(svn r22563) -Codechange: Use a function for storing values inside the ↵terkhen
persistent storage.
2011-06-12(svn r22561) -Codechange: Remove constness from Object in ResolverObject.terkhen
2011-06-12(svn r22560) -Codechange: Remove constness from House in ResolverObject.terkhen
2011-06-12(svn r22559) -Codechange: Remove constness from Station in ResolverObject.terkhen
2011-06-12(svn r22558) -Codechange: Remove constness from BaseStation in ResolverObject.terkhen
2011-05-29(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.frosch
2011-05-14(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of ↵frosch
TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for ↵frosch
spritelayouts allocated on the heap, and make use of constructors and destructors.
2011-05-14(svn r22452) -Fix (r18708): Zero register 0x100 as specified before ↵frosch
resolving custom station foundations.
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2010-12-10(svn r21454) -Codechange: add support for object variable 48rubidium
2010-08-28(svn r20660) -Codechange: implement (most) of action2 support for objectsrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20624) -Codechange: some constifying for NewGRF houserubidium
2010-08-09(svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using ↵frosch
the southern bridgehead as tile.
2010-08-09(svn r20420) -Codechange: Add TileContext enum instead of using a bool.frosch
2010-08-05(svn r20364) -Codechange: add infrastructure for airport callbacksyexo
2010-08-02(svn r20332) -Add: [NewGRF] AdvVarAct2 operators for SHL, SHR and SAR.frosch
2010-07-11(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of ↵frosch
RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
2010-07-10(svn r20108) -Change: [NewGRF] Report substitute industry type in AI ↵frosch
railstation selection callback.
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.