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author | frosch <frosch@openttd.org> | 2010-05-01 13:09:49 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-05-01 13:09:49 +0000 |
commit | 910aade284ef2b3212663c81f4e15e77b1c7120d (patch) | |
tree | 1975bbb8eeb58de9cd174667fc7f7654eee89d10 /src/newgrf_spritegroup.h | |
parent | 77953032274c3bb49c8b22ff7a2767412586c5a7 (diff) | |
download | openttd-910aade284ef2b3212663c81f4e15e77b1c7120d.tar.xz |
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r-- | src/newgrf_spritegroup.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 32456d3eb..a2d94fe97 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -319,6 +319,7 @@ struct ResolverObject { TileIndex tile; Town *town; HouseID house_id; + uint16 initial_random_bits; ///< Random bits during construction checks bool not_yet_constructed; ///< True for construction check } house; struct { |