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author | frosch <frosch@openttd.org> | 2011-09-11 15:10:09 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-09-11 15:10:09 +0000 |
commit | 7f228d6909f3132b9f50c403de0100d635392305 (patch) | |
tree | 7fce3f562daee3147d6299dbc6ebdaea3858373a /src/newgrf_spritegroup.h | |
parent | de27360549ec0afcc5090369cf05cfeafeda5868 (diff) | |
download | openttd-7f228d6909f3132b9f50c403de0100d635392305.tar.xz |
(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset.
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r-- | src/newgrf_spritegroup.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 811547832..91c018c35 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -288,7 +288,6 @@ struct TileLayoutSpriteGroup : SpriteGroup { TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {} ~TileLayoutSpriteGroup() {} - byte num_building_stages; ///< Number of building stages to show for this house/industry tile NewGRFSpriteLayout dts; const DrawTileSprites *ProcessRegisters(uint8 *stage) const; |