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authoralberth <alberth@openttd.org>2012-11-10 20:45:59 +0000
committeralberth <alberth@openttd.org>2012-11-10 20:45:59 +0000
commit4c9bea2a714da675217522c39113ba2c2c5bbee4 (patch)
treef04d63a5864e01eef76f74f0a09692a0baa880e1 /src/newgrf_spritegroup.h
parent69e07c3e00180053cc087ceb1dfeb89845b79857 (diff)
downloadopenttd-4c9bea2a714da675217522c39113ba2c2c5bbee4.tar.xz
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r--src/newgrf_spritegroup.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h
index 6516a8eb3..ac2f939b2 100644
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -317,24 +317,11 @@ struct ScopeResolver {
virtual void StorePSA(uint reg, int32 value);
};
-struct TempScopeResolver : public ScopeResolver {
- TempScopeResolver(ResolverObject *ro);
-
- virtual uint32 GetRandomBits() const;
- virtual uint32 GetTriggers() const;
- virtual void SetTriggers(int triggers) const;
-
- virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
- virtual void StorePSA(uint reg, int32 value);
-};
-
struct ResolverObject {
- ResolverObject();
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
virtual ~ResolverObject();
ScopeResolver default_scope; ///< Default implementation of the grf scope.
- TempScopeResolver temp_scope; ///< Temporary scope resolver to refer back to the methods of #ResolverObject.
CallbackID callback;
uint32 callback_param1;
@@ -350,13 +337,6 @@ struct ResolverObject {
const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to
- uint32 (*GetRandomBits)(const struct ResolverObject*);
- uint32 (*GetTriggers)(const struct ResolverObject*);
- void (*SetTriggers)(const struct ResolverObject*, int);
- uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
- const SpriteGroup *(*ResolveRealMethod)(const struct ResolverObject*, const RealSpriteGroup*);
- void (*StorePSA)(struct ResolverObject*, uint, int32);
-
virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);