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author | smatz <smatz@openttd.org> | 2011-02-19 23:05:47 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-02-19 23:05:47 +0000 |
commit | 756cc6cf651aa5650f055c70f31f7e07391be8c6 (patch) | |
tree | 8bf5af85e6523ad91ce99606e2b068b9f7513976 /src/newgrf_spritegroup.h | |
parent | 642fb19d4fe4fbb249ddc314f75a35282ce6d28d (diff) | |
download | openttd-756cc6cf651aa5650f055c70f31f7e07391be8c6.tar.xz |
(svn r22116) -Codechange: use PoolBase::Clean() at more places
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r-- | src/newgrf_spritegroup.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 232382cba..da4d5e5df 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -52,7 +52,7 @@ typedef uint32 SpriteGroupID; /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite. * Adding an 'extra' margin would be assuming 64 sprite groups per real * sprite. 64 = 2^6, so 2^30 should be enough (for now) */ -typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30> SpriteGroupPool; +typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool; extern SpriteGroupPool _spritegroup_pool; /* Common wrapper for all the different sprite group types */ |