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authoralberth <alberth@openttd.org>2012-11-10 20:44:38 +0000
committeralberth <alberth@openttd.org>2012-11-10 20:44:38 +0000
commite087503fd6cf8a461fac7a11bbd9a96f7b4180e7 (patch)
tree6a7f33f3946faaa6419b068d939a2f0a8a0fb146 /src/newgrf_spritegroup.h
parentf7352871fab18f1517df2c1e08abe13d3caacb96 (diff)
downloadopenttd-e087503fd6cf8a461fac7a11bbd9a96f7b4180e7.tar.xz
(svn r24690) -Codechange: Add resolver classes for industry tiles.
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r--src/newgrf_spritegroup.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h
index d8351ca44..b22d0fe50 100644
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -357,12 +357,6 @@ struct ResolverObject {
EngineID self_type;
bool info_view; ///< Indicates if the item is being drawn in an info window
} vehicle;
- struct {
- TileIndex tile;
- Industry *ind;
- IndustryGfx gfx;
- IndustryType type;
- } industry;
} u;
uint32 (*GetRandomBits)(const struct ResolverObject*);