Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-11 | (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network ↵ | rubidium | |
state information upon creation of their company | |||
2014-04-23 | (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵ | frosch | |
and strecat. | |||
2013-11-15 | (svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to ↵ | rubidium | |
client | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2011-12-19 | (svn r23595) -Codechange: add comma after last enum to get a more uniform ↵ | rubidium | |
coding style | |||
2011-05-05 | (svn r22424) -Document: some more bits | rubidium | |
2011-05-01 | (svn r22400) -Codechange: replace some defines in the tcp/game code so ↵ | rubidium | |
doxygen can create better documentation | |||
2011-04-22 | (svn r22368) -Codechange: move the IP address field from the ClientInfo to ↵ | rubidium | |
ClientSocket | |||
2011-04-22 | (svn r22366) -Codechange: make GetClientIP a function of the server's ↵ | rubidium | |
ClientSocket, after all the Socket is the bit that's associated with the network | |||
2011-04-22 | (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵ | rubidium | |
NetworkClientSocket::GetByClientID | |||
2011-02-19 | (svn r22116) -Codechange: use PoolBase::Clean() at more places | smatz | |
2011-01-19 | (svn r21854) -Codechange: refactor the password setting methods to make it ↵ | rubidium | |
possible to change the password of other companies (on the server) | |||
2011-01-19 | (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵ | rubidium | |
servers, so move it to network_server.* (dihedral) | |||
2010-12-05 | (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵ | rubidium | |
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. | |||
2010-12-05 | (svn r21398) -Change/Feature-ish: when making a savegame to send to a ↵ | rubidium | |
client, don't write it to disk but create the packets immediately | |||
2010-11-30 | (svn r21363) -Add: support for limiting the amount of (accepted) incoming data | rubidium | |
2010-11-30 | (svn r21361) -Change: make sure the client is listening, or rather ↵ | rubidium | |
receiving, our frames | |||
2010-10-24 | (svn r21030) -Codechange: move ClientStatus into the network server socket class | rubidium | |
2010-10-15 | (svn r20938) -Codechange: make the code for listening on a socket (more) ↵ | rubidium | |
reusable | |||
2010-10-15 | (svn r20937) -Codechange: move some variables from client/server to server only | rubidium | |
2010-10-15 | (svn r20936) -Codechange: make server side packet sending methods class methods | rubidium | |
2010-10-15 | (svn r20935) -Codechange: only let the server side use a pool of connected ↵ | rubidium | |
sockets | |||
2010-10-15 | (svn r20934) -Codechange: move NetworkGetClientName to the server's socket | rubidium | |
2010-10-15 | (svn r20929) -Codechange: make NetworkCloseClient a class method | rubidium | |
2010-10-15 | (svn r20924) -Codechange: make the game connection packet handling look more ↵ | rubidium | |
like UDP/content packet handling | |||
2010-10-15 | (svn r20923) -Codechange: prepare creating sub-classes of ↵ | rubidium | |
NetworkClientSocket for server and client side | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-09-22 | (svn r17617) -Codechange: make the server side packet handling be more like ↵ | rubidium | |
the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-23 | (svn r15242) -Feature: allow moving clients between companies/spectators by ↵ | rubidium | |
the server and the clients themselves (dihedral) | |||
2008-12-23 | (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as ↵ | rubidium | |
it's (way) more descriptive what it's used for. | |||
2008-12-22 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵ | rubidium | |
identification ids and the indices into the clients/client info arrays. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-01-12 | (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets ↵ | rubidium | |
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |