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authorrubidium <rubidium@openttd.org>2010-10-15 13:22:00 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:22:00 +0000
commit8eb07d097e2ab53f0b41a6b7af541c4937732e0b (patch)
tree6722210c26413da2881daeff5f1a8d387814c450 /src/network/network_server.h
parent951b725b8c001003b38f0b009b6d6df55cb6ec02 (diff)
downloadopenttd-8eb07d097e2ab53f0b41a6b7af541c4937732e0b.tar.xz
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 8e7342a9e..55366d222 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -16,6 +16,13 @@
#include "network_internal.h"
+/** Class for handling the server side of the game connection. */
+class ServerNetworkGameSocketHandler : public NetworkGameSocketHandler {
+public:
+ ServerNetworkGameSocketHandler(SOCKET s);
+ ~ServerNetworkGameSocketHandler();
+};
+
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error);