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authorrubidium <rubidium@openttd.org>2011-04-22 16:03:48 +0000
committerrubidium <rubidium@openttd.org>2011-04-22 16:03:48 +0000
commit2cae0cd54cffde47e771e614175249ed1d75fe85 (patch)
treeb9815cdbb7fb397016dd2da0affba881c52cccc3 /src/network/network_server.h
parent146d532d51d9304ab96138d4b4c701744b77dba5 (diff)
downloadopenttd-2cae0cd54cffde47e771e614175249ed1d75fe85.tar.xz
(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 599ee3abf..8fb19b53c 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -76,6 +76,7 @@ public:
Packet *savegame_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
struct PacketWriter *savegame; ///< Writer used to write the savegame.
ThreadMutex *savegame_mutex; ///< Mutex for making threaded saving safe.
+ NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();