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authorrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
commit0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch)
treea373b6dd186d9b726d891855dd57301c0194661b /src/network/network_server.h
parent8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff)
downloadopenttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 55366d222..037f22a71 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -18,6 +18,23 @@
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkGameSocketHandler {
+protected:
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE);
public:
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();