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authorsmatz <smatz@openttd.org>2011-02-19 23:05:47 +0000
committersmatz <smatz@openttd.org>2011-02-19 23:05:47 +0000
commit756cc6cf651aa5650f055c70f31f7e07391be8c6 (patch)
tree8bf5af85e6523ad91ce99606e2b068b9f7513976 /src/network/network_server.h
parent642fb19d4fe4fbb249ddc314f75a35282ce6d28d (diff)
downloadopenttd-756cc6cf651aa5650f055c70f31f7e07391be8c6.tar.xz
(svn r22116) -Codechange: use PoolBase::Clean() at more places
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 1ea273ffa..5fda5b257 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -20,7 +20,7 @@
class ServerNetworkGameSocketHandler;
typedef ServerNetworkGameSocketHandler NetworkClientSocket;
-typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
+typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientSocketPool;
extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */