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authorrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
committerrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
commit2e572b98deba13708c3ea5c4c0d417b742e424ae (patch)
tree9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_server.h
parentd4737e07241d6b001f40f81de463ffa66a0eac76 (diff)
downloadopenttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 8fb19b53c..2aa0bef34 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -26,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE);
+ virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
+ virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();