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authorrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
commitc9cbab14ea4ad07354524dd1a7e7df4126722ba1 (patch)
tree995cd1a20ccc1519ad92a518ac439ca63a19fc01 /src/network/network_server.h
parentf712055002526b48b8f7f6c79c600f73784d6ce3 (diff)
downloadopenttd-c9cbab14ea4ad07354524dd1a7e7df4126722ba1.tar.xz
(svn r20937) -Codechange: move some variables from client/server to server only
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index b287e92d5..691411519 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -47,7 +47,12 @@ protected:
NetworkRecvStatus SendWait();
NetworkRecvStatus SendNeedGamePassword();
NetworkRecvStatus SendNeedCompanyPassword();
+
public:
+ byte lag_test; ///< Byte used for lag-testing the client
+ ClientStatus status; ///< Status of this client
+ CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
+
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();