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path: root/src/newgrf_spritegroup.h
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2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08(svn r23136) -Change: [NewGRF v8] Deprecate old-style callback results 0xFF??.frosch
2011-10-31(svn r23072) -Feature: [NewGRF] House callback 0x148.michi_cc
2011-09-11(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing ↵frosch
construction stages in spritelayouts with inconsistent number of sprites per spriteset.
2011-09-11(svn r22923) -Codechange: Move application of the construction stage into ↵frosch
TileLayoutSpriteGroup::ProcessRegisters().
2011-08-08(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly ↵frosch
selected in cases other than 1 or 4 sprites per set.
2011-08-06(svn r22723) -Fix: Do not restrict AdvVarAct2 to 255 operations.frosch
2011-07-11(svn r22659) -Add: [NewGRF] Support for the land slope check callback for ↵michi_cc
stations.
2011-07-04(svn r22635) -Fix: Correctly reseed random bits of industries and industry ↵frosch
tiles.
2011-07-04(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' ↵frosch
is intentionally removed, it is only used together with 'scope'.
2011-06-12(svn r22564) -Codechange: Rename Get and Store persistent storage functions ↵terkhen
to GetValue and StoreValue.
2011-06-12(svn r22563) -Codechange: Use a function for storing values inside the ↵terkhen
persistent storage.
2011-06-12(svn r22561) -Codechange: Remove constness from Object in ResolverObject.terkhen
2011-06-12(svn r22560) -Codechange: Remove constness from House in ResolverObject.terkhen
2011-06-12(svn r22559) -Codechange: Remove constness from Station in ResolverObject.terkhen
2011-06-12(svn r22558) -Codechange: Remove constness from BaseStation in ResolverObject.terkhen
2011-05-29(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.frosch
2011-05-14(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of ↵frosch
TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for ↵frosch
spritelayouts allocated on the heap, and make use of constructors and destructors.
2011-05-14(svn r22452) -Fix (r18708): Zero register 0x100 as specified before ↵frosch
resolving custom station foundations.
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2010-12-10(svn r21454) -Codechange: add support for object variable 48rubidium
2010-08-28(svn r20660) -Codechange: implement (most) of action2 support for objectsrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20624) -Codechange: some constifying for NewGRF houserubidium
2010-08-09(svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using ↵frosch
the southern bridgehead as tile.
2010-08-09(svn r20420) -Codechange: Add TileContext enum instead of using a bool.frosch
2010-08-05(svn r20364) -Codechange: add infrastructure for airport callbacksyexo
2010-08-02(svn r20332) -Add: [NewGRF] AdvVarAct2 operators for SHL, SHR and SAR.frosch
2010-07-11(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of ↵frosch
RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
2010-07-10(svn r20108) -Change: [NewGRF] Report substitute industry type in AI ↵frosch
railstation selection callback.
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-03-21(svn r19497) -Fix: [NewGRF] Bytes and words get sign-extended for ↵frosch
temporary/persistent storage. (Spotted by yexo)
2010-02-22(svn r19195) -Codechange: actually draw newgrf airport tilesyexo
2010-02-07(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for ↵peter1138
rail types. (To be documented...)
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-16(svn r18514) -Codechange: make it a bit clearer that for tile layouts ↵rubidium
num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
2009-11-05(svn r17976) -Codechange: Move CargoClass to cargotype.h and clean up ↵frosch
including of newgrf_cargo.h
2009-10-24(svn r17857) -Fix (r10442): [NewGRF] 'subtract-in' is also signed for ↵frosch
production callback version 0.
2009-09-30(svn r17672) -Revert (r8081): 'last_value' and 'reseed' are shared between ↵frosch
procedure and main chain. -Fix (r8075): 'scope' and 'count' are not.
2009-09-30(svn r17671) -Codechange: Move ResolverObject::info_view into u.vehicle as ↵frosch
it is only needed for them.
2009-09-30(svn r17670) -Cleanup (r12819): ResolverObject::procedure_call is not used ↵frosch
anymore.
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-17(svn r16859) -Codechange: split the Station struct into two so parts of it ↵rubidium
can be reused for Waypoints.
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-05-23(svn r16404) -Fix [FS#2911] (r16378): the number of spritegroups got halved ↵rubidium
when the new pool was added, which mean there weren't enough spritegroups when you have more than about a dozen ECS vectors. -Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
2009-05-23(svn r16402) -Codechange: make Resolve a function of SpriteGrouprubidium