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author | rubidium <rubidium@openttd.org> | 2009-12-16 11:35:05 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-12-16 11:35:05 +0000 |
commit | d46127a7237ddd815872941c36bbbd6f7f379852 (patch) | |
tree | 48f7bee7b00d55ba274d1ef309dce019ea2f763c /src/newgrf_spritegroup.h | |
parent | f0728ca1d16b88a9327313e115554e3c6ff0a93f (diff) | |
download | openttd-d46127a7237ddd815872941c36bbbd6f7f379852.tar.xz |
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r-- | src/newgrf_spritegroup.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 056f95e35..2b337bb2f 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -270,7 +270,7 @@ struct TileLayoutSpriteGroup : SpriteGroup { TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {} ~TileLayoutSpriteGroup(); - byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages + byte num_building_stages; ///< Number of building stages to show for this house/industry tile struct DrawTileSprites *dts; }; |