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2004-09-21(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game ↵darkvater
Options' menu which lets you set fullscreen ingame.
2004-09-20(svn r302) Added initial spanish translationmiham
2004-09-19(svn r299) Daily langfile update -- 209 changed finnish stringsmiham
2004-09-19(svn r296) Daily langfile update. -- 519 strings missing for 3 languagesmiham
2004-09-18(svn r291) Minor fix to english.txtbjarni
added debian support (blathijs) improved make install (blathijs)
2004-09-17(svn r290) Daily langfile update. -- 519 strings missing for 3 languagesmiham
2004-09-17(svn r278) Daily langfile update. -- 546 string(s) missing for 5 languagesmiham
2004-09-16(svn r276) Lang: American fixes by Pipian and removed Unfinished from Dutch :Dbjarni
2004-09-16(svn r271) another town name confusion fixdominik
2004-09-16(svn r269) Daily lf upd #1. -- <1000 strings missing from ? languagesmiham
2004-09-15(svn r265) Daily lf upd #1. -- 1335 strings missing from 7 languagesmiham
2004-09-14(svn r258) Daily lf upd #3. -- 1433 strings missing from 7 languagesmiham
2004-09-14(svn r253) Daily lf upd #2. -- 1470 strings missing from 8 languagesmiham
2004-09-14(svn r252) Daily lf upd -- 1568 strings missing from 9 languagemiham
2004-09-13(svn r238) Daily langfile updates #2.miham
2004-09-13(svn r237) -Fix: [1025836] Company value problem (again). Now company value ↵darkvater
rightly shows the value, including ALL your money. -Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big) -Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13(svn r235) Currency->Currency64 updates (Tron)miham
2004-09-13(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵darkvater
project file -Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13(svn r233) -Fix: german language fixes (Tron)signde
-Fix: fixed some english console texts
2004-09-13(svn r232) Daily langfile updates #1.miham
2004-09-13(svn r231) Added romanian translation (Magic_Pixel)miham
2004-09-12(svn r228) Daily langfile updates #3.miham
2004-09-12(svn r226) Daily langfile updates #2.miham
2004-09-12(svn r218) Daily langfile updates #1.miham
2004-09-12(svn r216) -Fix: paused network game now disallows all commands (instead of ↵truelight
doing the commands all at once when the game unpauses)
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r208) Daily langfile changesmiham
2004-09-11(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negativetruelight
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40)
2004-09-10(svn r198) -Fix: [1020269] Different production? Wrong production amount was ↵darkvater
showed in the industry list window -Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-10(svn r196) Daily langfile updatesmiham
2004-09-10(svn r195) Initial finnish translation, 50% completedmiham
2004-09-10(svn r192) Langfile updates -- hope it worxmiham
2004-09-10(svn r191) -Some langfixesdarkvater
2004-09-08(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)darkvater
-some type fixes in txt files
2004-09-08(svn r186) -Add: debug 'net' for network debug (sign_de)truelight
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-06(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵darkvater
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater)
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-04(svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵darkvater
vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-03(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵darkvater
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigsdarkvater
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles.
2004-09-01(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of ↵darkvater
company value). Water floods HQ. -Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers
2004-08-25(svn r139) Added MarkWholeScreenDirty() on switch player screendominik
Changed "Max income" string and "station spread patch" string
2004-08-24(svn r135) Daily lang updatesmiham
2004-08-24(svn r128) Invalid (void) orders in schedule are highlighted in red (Celestar)dominik
2004-08-23(svn r125) Add: [ 1014684 ] Czech town names (supr)dominik
2004-08-23(svn r121) Langfile update from SFmiham
2004-08-23(svn r119) Daily langfile updatesmiham
2004-08-23(svn r117) Feature: Performance details window in company league menu ↵dominik
(TrueLight)
2004-08-22(svn r109) added/heavily modified patch by truesatan: cheat change datedominik
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList