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author | darkvater <darkvater@openttd.org> | 2004-09-06 22:46:02 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-06 22:46:02 +0000 |
commit | 9a6870fcfdf9df6de6d7d6959e1a06192a47b958 (patch) | |
tree | 2dd025d63e54b3bdf5bb4e25c3ef032899bc86ca /lang | |
parent | c1e464f1ead5e7b1b021db1752cae3d9dc2c2822 (diff) | |
download | openttd-9a6870fcfdf9df6de6d7d6959e1a06192a47b958.tar.xz |
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
Diffstat (limited to 'lang')
-rw-r--r-- | lang/english.txt | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/lang/english.txt b/lang/english.txt index 9df37dee2..0dd4a4289 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1169,7 +1169,7 @@ TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, o ############ network gui strings -TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not working yet! +TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know. STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer @@ -1187,8 +1187,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identi STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type: STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING} -STR_NETWORK_LAN :{BLACK}LAN -STR_NETWORK_INTERNET :{BLACK}Internet +STR_NETWORK_LAN :LAN +STR_NETWORK_INTERNET :Internet STR_NETWORK_GAME_NAME :{BLACK}Name STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game @@ -1213,15 +1213,16 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players: STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Chose a maximum number of players. Not all slots need to be filled. STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} -STR_NETWORK_2_PLAYERS :{BLACK}2 players -STR_NETWORK_3_PLAYERS :{BLACK}3 players -STR_NETWORK_4_PLAYERS :{BLACK}4 players -STR_NETWORK_5_PLAYERS :{BLACK}5 players -STR_NETWORK_6_PLAYERS :{BLACK}6 players -STR_NETWORK_7_PLAYERS :{BLACK}7 players -STR_NETWORK_8_PLAYERS :{BLACK}8 players +STR_NETWORK_2_PLAYERS :2 players +STR_NETWORK_3_PLAYERS :3 players +STR_NETWORK_4_PLAYERS :4 players +STR_NETWORK_5_PLAYERS :5 players +STR_NETWORK_6_PLAYERS :6 players +STR_NETWORK_7_PLAYERS :7 players +STR_NETWORK_8_PLAYERS :8 players STR_NETWORK_START_GAME :{BLACK}Start Game - +STR_NETWORK_LOAD_GAME :{BLACK}Load Game +STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby @@ -1238,6 +1239,9 @@ STR_NETWORK_READY :{BLACK}Ready STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request +STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed. +STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost. +STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame. ############ end network gui strings |