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authordarkvater <darkvater@openttd.org>2004-09-06 22:46:02 +0000
committerdarkvater <darkvater@openttd.org>2004-09-06 22:46:02 +0000
commit9a6870fcfdf9df6de6d7d6959e1a06192a47b958 (patch)
tree2dd025d63e54b3bdf5bb4e25c3ef032899bc86ca /lang
parentc1e464f1ead5e7b1b021db1752cae3d9dc2c2822 (diff)
downloadopenttd-9a6870fcfdf9df6de6d7d6959e1a06192a47b958.tar.xz
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
Diffstat (limited to 'lang')
-rw-r--r--lang/english.txt26
1 files changed, 15 insertions, 11 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 9df37dee2..0dd4a4289 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1169,7 +1169,7 @@ TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, o
############ network gui strings
-TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not working yet!
+TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know.
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
@@ -1187,8 +1187,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identi
STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type:
STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
-STR_NETWORK_LAN :{BLACK}LAN
-STR_NETWORK_INTERNET :{BLACK}Internet
+STR_NETWORK_LAN :LAN
+STR_NETWORK_INTERNET :Internet
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
@@ -1213,15 +1213,16 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players:
STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Chose a maximum number of players. Not all slots need to be filled.
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
-STR_NETWORK_2_PLAYERS :{BLACK}2 players
-STR_NETWORK_3_PLAYERS :{BLACK}3 players
-STR_NETWORK_4_PLAYERS :{BLACK}4 players
-STR_NETWORK_5_PLAYERS :{BLACK}5 players
-STR_NETWORK_6_PLAYERS :{BLACK}6 players
-STR_NETWORK_7_PLAYERS :{BLACK}7 players
-STR_NETWORK_8_PLAYERS :{BLACK}8 players
+STR_NETWORK_2_PLAYERS :2 players
+STR_NETWORK_3_PLAYERS :3 players
+STR_NETWORK_4_PLAYERS :4 players
+STR_NETWORK_5_PLAYERS :5 players
+STR_NETWORK_6_PLAYERS :6 players
+STR_NETWORK_7_PLAYERS :7 players
+STR_NETWORK_8_PLAYERS :8 players
STR_NETWORK_START_GAME :{BLACK}Start Game
-
+STR_NETWORK_LOAD_GAME :{BLACK}Load Game
+STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
@@ -1238,6 +1239,9 @@ STR_NETWORK_READY :{BLACK}Ready
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
+STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
+STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
+STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
############ end network gui strings