summaryrefslogtreecommitdiff
path: root/lang
diff options
context:
space:
mode:
authordominik <dominik@openttd.org>2004-08-22 10:23:37 +0000
committerdominik <dominik@openttd.org>2004-08-22 10:23:37 +0000
commit0bd907e88df535a11483b5bdcb5763a5fce0cbf5 (patch)
treeba05804e536e0dfe9e8f04ff59eca4cecbea04e5 /lang
parentb2340212c393d2488b8554dccafb9ab56e00dee5 (diff)
downloadopenttd-0bd907e88df535a11483b5bdcb5763a5fce0cbf5.tar.xz
(svn r106) New network core (by sign_de)
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
Diffstat (limited to 'lang')
-rw-r--r--lang/english.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/lang/english.txt b/lang/english.txt
index a79d6b8fd..bd3c5c018 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1213,6 +1213,9 @@ STR_NETWORK_NEW_COMPANY :{BLACK}New company
STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company
STR_NETWORK_READY :{BLACK}Ready
+STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
+STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game
+STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
############ end network gui strings