Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-03 | Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled ↵ | Michael Lutz | |
anymore. | |||
2021-01-02 | Codechange: Drop libxdg-basedir dependency in favour of finding the ↵ | Charles Pigott | |
directories ourselves | |||
2020-12-25 | Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it | Patric Stout | |
Also parts of the saveload code does, and some other places. This does slow down builds, but for most computers this will not be measurable. At least, the ones I had access to I could not find a difference in FPS, mainly as that is heavily limited by the Hz of the screens of the computer. Either way, it is better to have a full functional game than a fast one in my opinion | |||
2020-12-15 | Add: support for emscripten (play-OpenTTD-in-the-browser) | Patric Stout | |
Emscripten compiles to WASM, which can be loaded via HTML / JavaScript. This allows you to play OpenTTD inside a browser. Co-authored-by: milek7 <me@milek7.pl> | |||
2020-12-14 | Codechange: switch to C++17 on all platforms. | frosch | |
2020-12-13 | Add: [CMake] Option to only build tools/docs | glx22 | |
2020-12-12 | Add: [CMake] targets to generate documentation | glx22 | |
2020-12-08 | Fix: FreeType is still required on macOS | Owen Rudge | |
2020-12-06 | Change: don't encourage the use of LZO | Patric Stout | |
LZO was used before the first version we track in our version control system, which dates back to Aug 2004. Somewhere before that time a few savegames / scenarios exist which use LZO. No other savegame / scenario does since then. Let's not encourage people to install something that ancient. There are no scenarios on BaNaNaS that require LZO. | |||
2020-12-04 | Fix: [CMake] cross-compiling requires native tools | glx22 | |
2020-09-25 | Codechange: Set CMAKE_BUILD_TYPE to default to debug if not otherwise set | Charles Pigott | |
2020-09-25 | Codechange: Make codestyle for CMake files consistent for 'control' statements | Charles Pigott | |
2020-07-16 | Change: rewrote generate_widget in CMake | glx | |
2020-07-10 | Add: [CMake] Source group definitions to create file filters in generated ↵ | Michael Lutz | |
project files (like the old MSVC projects). | |||
2020-07-02 | Add: [CMake] Allow renaming of openttd binary | glx22 | |
2020-06-30 | Fix: don't search for SDL, etc., on macOS | Dan Villiom Podlaski Christiansen | |
2020-06-30 | Fix: set Mac deployment target | Dan Villiom Podlaski Christiansen | |
This silences an awful lot of warnings. | |||
2020-06-30 | Fix: don't use ICU on macOS | Dan Villiom Podlaski Christiansen | |
2020-06-18 | Fix: [CMake] Fix install paths using GNUInstallDirs | Dan Church | |
2020-06-12 | Add: [CMake] Always export compile commands (#8199) | Frédéric Simonis | |
2020-06-07 | Fix: [CMake] Error when SDL2 provides SDL2Config | Frédéric Simonis | |
2020-06-05 | Add: create bundles via CPack | Patric Stout | |
CPack works closely together with CMake to do the right thing in terms of bundling (called 'package'). This generates all the packaging we need, and some more. | |||
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. |