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2006-12-09(svn r7452) -Fix: GetRandom(Industry|Town) must return a valid industry/town ...rubidium
2006-12-09(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual nu...rubidium
2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX...matthijs
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old po...matthijs
2006-10-28(svn r6986) Use the pool macros for the Town pooltron
2006-08-26(svn r6149) -Codechange: DeleteTown removes a town from the pooltruelight
2006-08-22(svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0truelight
2006-08-22(svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns ...truelight
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (...truelight
2006-08-22(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXIDtruelight
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips inva...truelight
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whit...rubidium
2006-08-15(svn r5907) Remove more indirection by using pointers instead of IDs. Also fi...tron
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ...celestar
2006-04-03(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And c...belugas
2006-03-26(svn r4133) - Some miscellaneous changes (unconverted TownID in function defi...Darkvater
2006-03-26(svn r4130) - CodeChange: Add proper semantics for TownID for such variables ...Darkvater
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-01-05(svn r3365) Staticise 36 functionstron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte...tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou...Darkvater
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju...celestar
2005-02-06(svn r1834) - Fix: NPF does not check the owner of its target, busses try to ...matthijs
2005-02-01(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno...truelight
2005-01-29(svn r1724) Set maximum number of industries and towns to 250 eachtron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the appro...tron
2005-01-21(svn r1581) Added a display for the total map population to the town display ...celestar
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns an...truelight
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
2004-12-28(svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (ha...truelight
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-08-23(svn r122) Change: exclusive transport rights are now stored per town instead...dominik
2004-08-10(svn r5) -Fix: townname generation of TTDLX savegames. All work darkvater
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight