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authordarkvater <darkvater@openttd.org>2004-08-10 14:42:52 +0000
committerdarkvater <darkvater@openttd.org>2004-08-10 14:42:52 +0000
commita32d8553e7166bd95d355c633307b9782402868a (patch)
tree33378a01da401cbee1bc5b61e1fa3d9b1fb247f3 /town.h
parentcc8080f2dc96d27035830915a9679101d0a77085 (diff)
downloadopenttd-a32d8553e7166bd95d355c633307b9782402868a.tar.xz
(svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
Diffstat (limited to 'town.h')
-rw-r--r--town.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/town.h b/town.h
index ccf37e28f..1a59c247e 100644
--- a/town.h
+++ b/town.h
@@ -47,9 +47,9 @@ struct Town {
// Amount of food and paper that was transported. Actually a bit mask would be enough.
uint16 act_food;
- uint16 act_paper;
+ uint16 act_water;
uint16 new_act_food;
- uint16 new_act_paper;
+ uint16 new_act_water;
// Time until we rebuild a house.
byte time_until_rebuild;