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authorcelestar <celestar@openttd.org>2006-04-27 11:19:12 +0000
committercelestar <celestar@openttd.org>2006-04-27 11:19:12 +0000
commit1d606e73921852906d12e0f8b73aa4d40b539130 (patch)
tree664f89a3e96c91e9374d3d33438c7f9873dc946b /town.h
parent8070a68b2cfdee091077f6c093d664228b12ca98 (diff)
downloadopenttd-1d606e73921852906d12e0f8b73aa4d40b539130.tar.xz
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
Diffstat (limited to 'town.h')
-rw-r--r--town.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/town.h b/town.h
index 7902a4edd..4729cccc8 100644
--- a/town.h
+++ b/town.h
@@ -83,7 +83,7 @@ void InitializeTown(void);
void ShowTownViewWindow(TownID town);
void DeleteTown(Town *t);
void ExpandTown(Town *t);
-Town *CreateRandomTown(uint attempts);
+Town *CreateRandomTown(uint attempts, uint size_mode);
enum {
ROAD_REMOVE = 0,