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author | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
commit | 0461d896123b918b492a3d16439bb46b041528cd (patch) | |
tree | 618708068f10739a382af83313db9c96b4744ef5 /town.h | |
parent | 4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff) | |
download | openttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'town.h')
-rw-r--r-- | town.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -160,7 +160,7 @@ extern MemoryPool _town_pool; */ static inline bool IsValidTown(const Town* town) { - return town->xy != 0; /* XXX: Replace by INVALID_TILE someday */ + return town->xy != 0; } /** @@ -184,7 +184,7 @@ static inline bool IsTownIndex(uint index) return index < GetTownPoolSize(); } -#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) +#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) if (IsValidTown(t)) #define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0) VARDEF uint _total_towns; // For the AI: the amount of towns active |