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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-06-28
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191)
embeddedt
2021-06-26
Codechange: use _cur_palette the same in all the drivers
Patric Stout
2021-06-22
Codechange: [OSX] Remove old code that has no effect on current OSX versions.
Michael Lutz
2021-06-22
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
Michael Lutz
2021-06-22
Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
Michael Lutz
2021-06-17
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
Patric Stout
2021-06-17
Cleanup: use true/false instead of 1/0 where applicable
Rubidium
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-10
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
glx22
2021-06-10
Codechange: [WIN32] Add a wrapper around GetProcAddress()
glx22
2021-06-10
Fix: [MinGW32] Can't convert lambda to stdcall
glx22
2021-06-10
Codechange: [WIN32] Use VersionHelpers where appropriate
glx22
2021-06-10
Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
Patric Stout
2021-05-29
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
Patric Stout
2021-05-23
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the d...
Michael Lutz
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-12
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Patric Stout
2021-05-02
Codechange: Acquire video buffer before taking game state lock to prevent err...
Milek7
2021-05-02
Codechange: Generalise the delayed blitter change to a generic video driver c...
Michael Lutz
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-25
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
Michael Lutz
2021-04-22
Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.
Michael Lutz
2021-04-22
Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at ...
Michael Lutz
2021-04-21
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
Michael Lutz
2021-04-12
Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.
Michael Lutz
2021-04-12
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ...
Rubidium
2021-04-12
Fix: [Video] fast forward boolean states not initialised, potentially causing...
Rubidium
2021-04-12
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be...
Rubidium
2021-04-11
Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)
Michael Lutz
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
2021-04-10
Fix: Data races on cursor state in OpenGL backends
Jonathan G Rennison
2021-04-10
Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor
Jonathan G Rennison
2021-04-09
Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is i...
Michael Lutz
2021-04-07
Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...
Niels Martin Hansen
2021-04-05
Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. ...
Michael Lutz
2021-03-25
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...
Milek7
2021-03-21
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...
Michael Lutz
2021-03-21
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...
frosch
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
Michael Lutz
2021-03-08
Fix: ensure switching blitter happens in the main thread
Patric Stout
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Codechange: don't set the window position when changing blitter
Michael Lutz
2021-03-08
Codechange: remove the unused lock around Blitter
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Patric Stout
2021-03-08
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...
Michael Lutz
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