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author | Patric Stout <truebrain@openttd.org> | 2021-05-12 16:34:02 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-12 16:34:02 +0200 |
commit | b136e65cf9375700e77579b344f8dd86a5a61336 (patch) | |
tree | 829083df6b7c2f86a2e70eba91bc5e88230a8586 /src/video | |
parent | 56050fc96f59cef171d3b8a03ae3f3c9b83f9426 (diff) | |
download | openttd-b136e65cf9375700e77579b344f8dd86a5a61336.tar.xz |
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/dedicated_v.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index a41278234..6f631e227 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop() * intro game... */ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) { /* Loading failed, pop out.. */ - DEBUG(net, 0, "Loading requested map failed, aborting"); + DEBUG(net, 0, "Loading requested map failed; closing server."); return; } else { /* We can load this game, so go ahead */ |