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author | embeddedt <42941056+embeddedt@users.noreply.github.com> | 2021-06-28 12:39:09 -0400 |
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committer | GitHub <noreply@github.com> | 2021-06-28 18:39:09 +0200 |
commit | 883e4ea325886e5cee88b34c2d9e069f12697c96 (patch) | |
tree | 09e46bbda4a0c437bfd58b416a4c3e68940cefc1 /src/video | |
parent | 003b6a0c85157059d0339dbfa551db7ec3b40cd9 (diff) | |
download | openttd-883e4ea325886e5cee88b34c2d9e069f12697c96.tar.xz |
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191)
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/sdl2_v.cpp | 33 |
1 files changed, 5 insertions, 28 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index 875491652..8ef00a00c 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -30,11 +30,6 @@ #include "../safeguards.h" -#ifdef __EMSCRIPTEN__ -/** Whether we just had a window-enter event. */ -static bool _cursor_new_in_window = false; -#endif - void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height) { Rect r = {left, top, left + width, top + height}; @@ -203,9 +198,9 @@ bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize) bool VideoDriver_SDL_Base::ClaimMousePointer() { + /* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */ +#ifndef __EMSCRIPTEN__ SDL_ShowCursor(0); -#ifdef __EMSCRIPTEN__ - SDL_SetRelativeMouseMode(SDL_TRUE); #endif return true; } @@ -377,27 +372,9 @@ bool VideoDriver_SDL_Base::PollEvent() switch (ev.type) { case SDL_MOUSEMOTION: -#ifdef __EMSCRIPTEN__ - if (_cursor_new_in_window) { - /* The cursor just moved into the window; this means we don't - * know the absolutely position yet to move relative from. - * Before this time, SDL didn't know it either, and this is - * why we postpone it till now. Update the absolute position - * for this once, and work relative after. */ - _cursor.pos.x = ev.motion.x; - _cursor.pos.y = ev.motion.y; - _cursor.dirty = true; - - _cursor_new_in_window = false; - SDL_SetRelativeMouseMode(SDL_TRUE); - } else { - _cursor.UpdateCursorPositionRelative(ev.motion.xrel, ev.motion.yrel); - } -#else if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y); } -#endif HandleMouseEvents(); break; @@ -502,9 +479,7 @@ bool VideoDriver_SDL_Base::PollEvent() // mouse entered the window, enable cursor _cursor.in_window = true; #ifdef __EMSCRIPTEN__ - /* Disable relative mouse mode for the first mouse motion, - * so we can pick up the absolutely position again. */ - _cursor_new_in_window = true; + /* Ensure pointer lock will not occur. */ SDL_SetRelativeMouseMode(SDL_FALSE); #endif } else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) { @@ -525,7 +500,9 @@ static const char *InitializeSDL() * UpdateWindowSurface() to update the window's texture instead of * its surface. */ SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0"); +#ifndef __EMSCRIPTEN__ SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); +#endif /* Check if the video-driver is already initialized. */ if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr; |