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authorPatric Stout <truebrain@openttd.org>2021-04-10 14:53:26 +0200
committerPatric Stout <github@truebrain.nl>2021-04-11 14:26:00 +0200
commitf0f20730067ef79dd87fd24b5a670ef3f38c0b88 (patch)
treef11a3f4093d92ebc80b8a8e6d2fda603ab94ff53 /src/video
parent56f982fa7f6da6134cff0d81040ebdf39b72ea2d (diff)
downloadopenttd-f0f20730067ef79dd87fd24b5a670ef3f38c0b88.tar.xz
Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
Diffstat (limited to 'src/video')
-rw-r--r--src/video/sdl2_opengl_v.cpp9
-rw-r--r--src/video/sdl2_opengl_v.h2
-rw-r--r--src/video/video_driver.cpp1
-rw-r--r--src/video/video_driver.hpp7
-rw-r--r--src/video/win32_v.cpp17
-rw-r--r--src/video/win32_v.h3
6 files changed, 29 insertions, 10 deletions
diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp
index 5df283751..08718a01e 100644
--- a/src/video/sdl2_opengl_v.cpp
+++ b/src/video/sdl2_opengl_v.cpp
@@ -70,8 +70,6 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList &param)
SDL_GetWindowSize(this->sdl_window, &w, &h);
this->ClientSizeChanged(w, h, true);
- SDL_GL_SetSwapInterval(GetDriverParamBool(param, "vsync") ? 1 : 0);
-
return nullptr;
}
@@ -91,6 +89,11 @@ void VideoDriver_SDL_OpenGL::DestroyContext()
}
}
+void VideoDriver_SDL_OpenGL::ToggleVsync(bool vsync)
+{
+ SDL_GL_SetSwapInterval(vsync);
+}
+
const char *VideoDriver_SDL_OpenGL::AllocateContext()
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
@@ -107,6 +110,8 @@ const char *VideoDriver_SDL_OpenGL::AllocateContext()
this->gl_context = SDL_GL_CreateContext(this->sdl_window);
if (this->gl_context == nullptr) return "SDL2: Can't active GL context";
+ ToggleVsync(_video_vsync);
+
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
}
diff --git a/src/video/sdl2_opengl_v.h b/src/video/sdl2_opengl_v.h
index f749b1f45..c7e647ca8 100644
--- a/src/video/sdl2_opengl_v.h
+++ b/src/video/sdl2_opengl_v.h
@@ -29,6 +29,8 @@ public:
bool HasAnimBuffer() override { return true; }
uint8 *GetAnimBuffer() override { return this->anim_buffer; }
+ void ToggleVsync(bool vsync) override;
+
const char *GetName() const override { return "sdl-opengl"; }
protected:
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index bee67e1ea..eaff0b741 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -21,6 +21,7 @@
#include "video_driver.hpp"
bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers.
+bool _video_vsync; ///< Whether we should use vsync (only if _video_hw_accel is enabled).
void VideoDriver::GameLoop()
{
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 7a859565a..f143b61a8 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -28,6 +28,7 @@ extern std::vector<Dimension> _resolutions;
extern Dimension _cur_resolution;
extern bool _rightclick_emulate;
extern bool _video_hw_accel;
+extern bool _video_vsync;
/** The base of all video drivers. */
class VideoDriver : public Driver {
@@ -67,6 +68,12 @@ public:
virtual bool ToggleFullscreen(bool fullscreen) = 0;
/**
+ * Change the vsync setting.
+ * @param vsync The new setting.
+ */
+ virtual void ToggleVsync(bool vsync) {}
+
+ /**
* Callback invoked after the blitter was changed.
* @return True if no error.
*/
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 426d74c0a..467478461 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -1290,7 +1290,6 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
- this->vsync = GetDriverParamBool(param, "vsync");
LoadWGLExtensions();
@@ -1335,6 +1334,15 @@ void VideoDriver_Win32OpenGL::DestroyContext()
}
}
+void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
+{
+ if (_wglSwapIntervalEXT != nullptr) {
+ _wglSwapIntervalEXT(vsync);
+ } else if (vsync) {
+ DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
+ }
+}
+
const char *VideoDriver_Win32OpenGL::AllocateContext()
{
this->dc = GetDC(this->main_wnd);
@@ -1363,12 +1371,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
}
if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
- /* Enable/disable Vsync if supported. */
- if (_wglSwapIntervalEXT != nullptr) {
- _wglSwapIntervalEXT(this->vsync ? 1 : 0);
- } else if (vsync) {
- DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
- }
+ this->ToggleVsync(_video_vsync);
this->gl_rc = rc;
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index f6ca291f1..8c63aeedf 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -138,12 +138,13 @@ public:
bool HasAnimBuffer() override { return true; }
uint8 *GetAnimBuffer() override { return this->anim_buffer; }
+ void ToggleVsync(bool vsync) override;
+
const char *GetName() const override { return "win32-opengl"; }
protected:
HDC dc; ///< Window device context.
HGLRC gl_rc; ///< OpenGL context.
- bool vsync; ///< Enable VSync?
uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.