Age | Commit message (Collapse) | Author |
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
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bounds (#8540)
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candidate as using only the hash generates false positives
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a mutable type in render methods
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sprites less often
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The value is either unused or always the same as this->direction.
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to group vehicle list (mtm, JGR)
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VehicleSpriteSeq.
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servers by skipping drawing calls earlier in the process. (JGR)
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Vehicle class
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sprites independent of spawning model.
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model.
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position within an articulated vehicle.
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LinkRefresher.
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loading and unloading.
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more aggressively.
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separate function
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refit prediction
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improved loading) instead of calculating if for every cycle
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appropriately on creation (peter1138)
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ispercent (peter1138)
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(peter1138)
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signed.
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BaseConsist.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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speed for vehicles.
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old. (Vikthor)
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minimalize the work done where possible
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that make clear where they differ in
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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out some indirect calls
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the wrong GRF.
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