summaryrefslogtreecommitdiff
path: root/src/vehicle_base.h
diff options
context:
space:
mode:
authorPeterN <peter@fuzzle.org>2018-05-22 18:43:34 +0100
committerGitHub <noreply@github.com>2018-05-22 18:43:34 +0100
commita07394a63a67e13db4cd583796ebc8e009082944 (patch)
tree19afa5ffe450b7e0ef908fde114326aa34de249d /src/vehicle_base.h
parent4cebebcf683b079ff010e70b0a0a78c12734933e (diff)
downloadopenttd-a07394a63a67e13db4cd583796ebc8e009082944.tar.xz
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index fc40f22a6..73f499c48 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -366,9 +366,8 @@ public:
/**
* Updates the x and y offsets and the size of the sprite used
* for this vehicle.
- * @param direction the direction the vehicle is facing
*/
- virtual void UpdateDeltaXY(Direction direction) {}
+ virtual void UpdateDeltaXY() {}
/**
* Determines the effective direction-specific vehicle movement speed.
@@ -1139,7 +1138,7 @@ struct SpecializedVehicle : public Vehicle {
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
- if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
+ if (update_delta) ((T *)this)->T::UpdateDeltaXY();
VehicleSpriteSeq seq;
((T *)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
if (force_update || this->sprite_seq != seq) {