summaryrefslogtreecommitdiff
path: root/src/vehicle_base.h
diff options
context:
space:
mode:
authortruebrain <truebrain@openttd.org>2012-01-02 13:44:37 +0000
committertruebrain <truebrain@openttd.org>2012-01-02 13:44:37 +0000
commit091bc25a90bb68118f7dbd0e4d750de266cbf855 (patch)
tree77aaea1eca3aa6705991e37d915c3e0aa5e4ce44 /src/vehicle_base.h
parent0d929e877faf9572a80803db382ab973702e02c0 (diff)
downloadopenttd-091bc25a90bb68118f7dbd0e4d750de266cbf855.tar.xz
(svn r23714) -Codechange: don't mix Viewport with non-viewport code
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 31b8332d4..852442e2e 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -986,19 +986,19 @@ struct SpecializedVehicle : public Vehicle {
/**
* Update vehicle sprite- and position caches
- * @param moved Was the vehicle moved?
- * @param turned Did the vehicle direction change?
+ * @param force_update Force updating the vehicle on the viewport.
+ * @param update_delta Also update the delta?
*/
- inline void UpdateViewport(bool moved, bool turned)
+ inline void UpdateViewport(bool force_update, bool update_delta)
{
- extern void VehicleUpdatePositionAndViewport(Vehicle *v);
+ extern void VehicleUpdateViewport(Vehicle *v, bool dirty);
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
- if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction);
+ if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
SpriteID old_image = this->cur_image;
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
- if (moved || this->cur_image != old_image) VehicleUpdatePositionAndViewport(this);
+ if (force_update || this->cur_image != old_image) VehicleUpdateViewport(this, true);
}
};