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author | Matt Kimber <github@mattkimber.org.uk> | 2021-01-03 14:02:53 +0000 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-05 11:42:25 +0100 |
commit | 5728f9c7d09327ddc11c779b951688ea32b4b725 (patch) | |
tree | e2079a3684ad99bc8987a8c10ffd9161999bb63d /src/vehicle_base.h | |
parent | 9b28b15e677e0de64fde270f4223daeb401cfcac (diff) | |
download | openttd-5728f9c7d09327ddc11c779b951688ea32b4b725.tar.xz |
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index d6a02cc0c..24facfb3e 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -186,10 +186,10 @@ struct VehicleSpriteSeq { * or calculating the viewport. */ struct MutableSpriteCache { - Direction last_direction; ///< Last direction we obtained sprites for - mutable bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently - mutable bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated - mutable VehicleSpriteSeq sprite_seq; ///< Vehicle appearance. + Direction last_direction; ///< Last direction we obtained sprites for + bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently + bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated + VehicleSpriteSeq sprite_seq; ///< Vehicle appearance. }; /** A vehicle pool for a little over 1 million vehicles. */ @@ -337,7 +337,7 @@ public: NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values VehicleCache vcache; ///< Cache of often used vehicle values. - MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache + mutable MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache Vehicle(VehicleType type = VEH_INVALID); |