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authortruebrain <truebrain@openttd.org>2012-01-02 13:44:30 +0000
committertruebrain <truebrain@openttd.org>2012-01-02 13:44:30 +0000
commit0d929e877faf9572a80803db382ab973702e02c0 (patch)
treef19cea6421726b0719b1cfc7c403a8ac6262bc60 /src/vehicle_base.h
parent19004a77f843fccd0850cc980dd2c80de6d81462 (diff)
downloadopenttd-0d929e877faf9572a80803db382ab973702e02c0.tar.xz
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 1427d8004..31b8332d4 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -991,14 +991,14 @@ struct SpecializedVehicle : public Vehicle {
*/
inline void UpdateViewport(bool moved, bool turned)
{
- extern void VehicleMove(Vehicle *v, bool update_viewport);
+ extern void VehicleUpdatePositionAndViewport(Vehicle *v);
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction);
SpriteID old_image = this->cur_image;
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
- if (moved || this->cur_image != old_image) VehicleMove(this, true);
+ if (moved || this->cur_image != old_image) VehicleUpdatePositionAndViewport(this);
}
};