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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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town_cmd.cpp
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Author
2021-12-16
Codechange: Move command arguments to the back of the DoCommand function call.
Michael Lutz
2021-08-31
Fix #9407: desync when founding a town nearby a station (#9526)
Patric Stout
2021-07-01
Codechange: use the constructor for CompanyNewsItem to fill the data instead ...
rubidium42
2021-07-01
Codechange: create a type for the "free_data" of NewsItems and (de)allocate i...
rubidium42
2021-06-03
Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we...
Patric Stout
2021-05-30
Fix #9316, 64eddaeb: at about 250.000 inhabitants the bridge length limit che...
rubidium42
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Codechange: move from C-string to std::string for DoCommand
rubidium42
2021-05-29
Codechange: let IsUnique.* functions accept std::string
rubidium42
2021-05-27
Fix: do not hide parameter by local variable with the same name
rubidium42
2021-05-10
Fix: memory leak due to assigning result of strdup to a std::string
Rubidium
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-04-29
Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
glx22
2021-04-01
Fix #8919: Release builds with asserts enabled (#8925)
Charles Pigott
2021-04-01
Codechange: Suppress warnings when asserts are disabled (#8917)
Patric Stout
2021-02-14
Codechange: turn a constant variable into a real constant.
frosch
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-31
Fix: don't walk out of the map when trying to build tunnels (#8600)
Tyler Trahan
2021-01-09
Fix #8462: Don't check whether to grow a town road on water (#8471)
SamuXarick
2021-01-09
Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads th...
Patric Stout
2021-01-09
Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#...
Tyler Trahan
2021-01-08
Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528)
Tyler Trahan
2021-01-08
Add: Towns can build tunnels (#8473)
Tyler Trahan
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-07
Fix #7604: prevent houses to wander too far from town center when rebuilding ...
Patric Stout
2021-01-06
Change: towns can now bridge 4 rails (up from 3)
Patric Stout
2021-01-06
Feature: Make maximum length of town bridges depend on population.
Didac Perez Parera
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-25
Change: Towns don't build dead-end road bridges (#8401)
Tyler Trahan
2020-06-28
Change #8159: Remove now unused town cargo caches without bumping the savegam...
dP
2020-06-01
Codechange: remove has_newhouses global
Yexo
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-18
Fix: Desync after house replacement
dP
2020-05-13
Fix #8137: New clients can't join (desync) after funding an industry
dP
2020-05-13
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
dP
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-12
Change: Only resort town directory window on population change if necessary
Jonathan G Rennison
2020-01-05
Fix #7899, 196d5868: don't trigger filter changes more than expected
glx
2020-01-04
Feature: Script API to change town rating of companies
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-12-01
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Niels Martin Hansen
2019-11-20
Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
frosch
2019-11-18
Fix: typo in town growth rates (#7837)
Yourself
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
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