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author | Gabda <gabda87@gmail.com> | 2019-01-05 14:22:07 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-08-17 21:45:20 +0100 |
commit | b870596f153c17d9aa915ca67b8f6414d73cb31f (patch) | |
tree | e1d321b8a5987a6a4511b61e160b73af890a332a /src/town_cmd.cpp | |
parent | d986f01d078553640528e2d334627bf552a60931 (diff) | |
download | openttd-b870596f153c17d9aa915ca67b8f6414d73cb31f.tar.xz |
Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 65032c1fb..2049cbddc 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1746,6 +1746,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize * similar towns they're unlikely to grow all in one tick */ t->grow_counter = t->index % TOWN_GROWTH_TICKS; t->growth_rate = TownTicksToGameTicks(250); + t->show_zone = false; _town_kdtree.Insert(t->index); |