index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
openttd.cpp
Age
Commit message (
Expand
)
Author
2021-05-01
Fix #6598: Prevent invalid memory accesses when abandoning a join from within...
rubidium42
2021-04-29
Change: [Network] Encapsulate logic about the connection string to the networ...
rubidium42
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-20
Codechange: split ParseConnectionString into two functions
Patric Stout
2021-04-20
Remove: "map_name" from server announcements / listing
Patric Stout
2021-04-12
Fix #8874: show a warning when a NewGRF scan is requested multiple times from...
rubidium42
2021-04-11
Fix #9008: Validate starting year given on the command line. (#9014)
rubidium42
2021-03-10
Fix: abort GRFFileScanner on exiting the game as soon as possible
Patric Stout
2021-03-10
Fix: don't update framerates when a modal window is open
Patric Stout
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-09
Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Patric Stout
2021-02-19
Add: draw the screen at a steady pace, also during fast-forward
Patric Stout
2021-02-14
Feature: Automatic UI and font zoom levels when supported by the OS.
Michael Lutz
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-14
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)
Michael Lutz
2021-01-11
Change: change console command "restart" and add "reload"
Patric Stout
2021-01-11
Fix 8f3d1ec: "restart" did not always restart your current game
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-12-27
Codechange: Use std::string in file scanners.
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Stringify config file paths.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Codechange: Add support for verbose asserts
Jonathan G Rennison
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-13
Fix 8bef06a2: don't use "extern" when you want to implement a global (#8373)
Patric Stout
2020-12-13
Add: save openttd.cfg immediately on changing a setting (#8358)
Patric Stout
2020-12-08
Fix: useless warning with -snull and no BaseSounds available (#8361)
Patric Stout
2020-09-24
Feature: Improve restart command
Berbe
2020-05-21
Codechange: Store info about the dedicated server log file in globals with au...
Michael Lutz
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-05-21
Codechange: Store base set related texts in std::strings.
Michael Lutz
2020-05-12
Add: stations_near and industries_near cache check (#8139)
glx22
2020-05-07
Add: docking tiles cache check (#8120)
glx22
2019-12-26
Fix: Reference correct section in README file for baseset info
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-24
Change: Zoom title game by UI zoom level
Niels Martin Hansen
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: If something is a vector of strings, use a vector of strings inst...
Michael Lutz
2019-04-06
Codechange: Replace custom thread code with C++11 thread objects.
Michael Lutz
2019-04-06
Codechange: Replace custom mutex code with C++11 mutex'es.
Michael Lutz
[next]