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authorglx22 <glx@openttd.org>2021-01-22 16:24:29 +0100
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-01-22 22:19:55 +0100
commit6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch)
tree5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/openttd.cpp
parent07385c36623ede05fbc4ac49076e1a26e349d731 (diff)
downloadopenttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 352a653be..a631bd852 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1131,7 +1131,7 @@ void SwitchToMode(SwitchMode new_mode)
break;
case SM_SAVE_GAME: // Save game.
- /* Make network saved games on pause compatible to singleplayer */
+ /* Make network saved games on pause compatible to singleplayer mode */
if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);