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authorNiels Martin Hansen <nielsm@indvikleren.dk>2019-04-23 22:55:27 +0200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-04-24 23:04:55 +0200
commit37daf430379610536b5725fabd07847907499d41 (patch)
tree001036718ac8fdca6cd7bcb2c878df5ddcf4692b /src/openttd.cpp
parent58609e8fa699a82b6619021119bce5e550eb6188 (diff)
downloadopenttd-37daf430379610536b5725fabd07847907499d41.tar.xz
Change: Zoom title game by UI zoom level
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 4f629c118..b9bc7c985 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -62,6 +62,7 @@
#include "town.h"
#include "subsidy_func.h"
#include "gfx_layout.h"
+#include "viewport_func.h"
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
@@ -336,6 +337,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetLocalCompany(COMPANY_FIRST);
}
+ FixTitleGameZoom();
_pause_mode = PM_UNPAUSED;
_cursor.fix_at = false;