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authorMichael Lutz <michi@icosahedron.de>2020-12-06 21:11:47 +0100
committerMichael Lutz <michi@icosahedron.de>2020-12-27 13:19:25 +0100
commit5cbb2da79434ec002831bd72b2c81f9dcd469601 (patch)
treea1b8fea79609c446e36a38796269dad6a1db45fd /src/openttd.cpp
parent65f65ad2ad8f029b99ef60e931b6d86952777610 (diff)
downloadopenttd-5cbb2da79434ec002831bd72b2c81f9dcd469601.tar.xz
Codechange: Even more std::string usage in file IO.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 3e1b36cd8..aa98da726 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -968,7 +968,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy
_game_mode = newgm;
- switch (lf == nullptr ? SaveOrLoad(filename.c_str(), fop, dft, subdir) : LoadWithFilter(lf)) {
+ switch (lf == nullptr ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
case SL_OK: return true;
case SL_REINIT:
@@ -1127,7 +1127,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE_GAME: // Save game.
/* Make network saved games on pause compatible to singleplayer */
- if (SaveOrLoad(_file_to_saveload.name.c_str(), SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
+ if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {