Age | Commit message (Collapse) | Author |
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TileLayoutSpriteGroup instead of allocating it separately.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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resolving custom station foundations.
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some headers
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the southern bridgehead as tile.
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RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
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railstation selection callback.
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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industries and houses during construction callbacks.
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temporary/persistent storage. (Spotted by yexo)
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rail types. (To be documented...)
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if a header require a header make it include that header
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num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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including of newgrf_cargo.h
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production callback version 0.
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procedure and main chain.
-Fix (r8075): 'scope' and 'count' are not.
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it is only needed for them.
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anymore.
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which were sometimes missing and sometimes just typos
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can be reused for Waypoints.
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town_type.h to separate files
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when the new pool was added, which mean there weren't enough spritegroups when you have more than about a dozen ECS vectors.
-Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
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'features' of 0.3.2.1, which was released only 5 years ago.
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instead of using a big union
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time, binary size and run time (with asserts disabled) should be improved
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something more than whitespace as description of files that don't have a description.
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(especially because newgrf_station.h includes a lot of stuff).
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were 15 bit, and vice versa.
Var 0x7E procedure-results are always 15 bit.
Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
Non-varaction2-calculated callback-results are also affected by the 8bit masking.
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with some parts for AI use.
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doing industry callback.
Some variables used were linked to invalid industry.
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logical place and remove about 50% of the includes of 'functions.h'
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-Refactor: some code so there is less code duplication.
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to registers 0x100 to 0x10F.
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12 and 13.
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