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author | rubidium <rubidium@openttd.org> | 2009-05-23 12:13:42 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-23 12:13:42 +0000 |
commit | f490394aa8d78f4118e73beccc724cbad3b44854 (patch) | |
tree | 066d0254c6624bdb2646e30d9b43076fc7de6726 /src/newgrf_spritegroup.h | |
parent | b270ca84ba0002ae23aed3bb614e06b19c7197f5 (diff) | |
download | openttd-f490394aa8d78f4118e73beccc724cbad3b44854.tar.xz |
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
Diffstat (limited to 'src/newgrf_spritegroup.h')
-rw-r--r-- | src/newgrf_spritegroup.h | 130 |
1 files changed, 84 insertions, 46 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index b8dd5f151..3598d1409 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -30,12 +30,44 @@ static inline uint32 GetRegister(uint i) return _temp_store.Get(i); } +/* List of different sprite group types */ +enum SpriteGroupType { + SGT_REAL, + SGT_DETERMINISTIC, + SGT_RANDOMIZED, + SGT_CALLBACK, + SGT_RESULT, + SGT_TILELAYOUT, + SGT_INDUSTRY_PRODUCTION, +}; + struct SpriteGroup; +typedef uint32 SpriteGroupID; +typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool; +extern SpriteGroupPool _spritegroup_pool; + +/* Common wrapper for all the different sprite group types */ +struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> { +protected: + SpriteGroup(SpriteGroupType type) : type(type) {} + +public: + virtual ~SpriteGroup() {} + + SpriteGroupType type; + + virtual SpriteID GetResult() const { return 0; } + virtual byte GetNumResults() const { return 0; } + virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; } +}; /* 'Real' sprite groups contain a list of other result or callback sprite * groups. */ -struct RealSpriteGroup { +struct RealSpriteGroup : SpriteGroup { + RealSpriteGroup() : SpriteGroup(SGT_REAL) {} + ~RealSpriteGroup(); + /* Loaded = in motion, loading = not moving * Each group contains several spritesets, for various loading stages */ @@ -114,7 +146,10 @@ struct DeterministicSpriteGroupRange { }; -struct DeterministicSpriteGroup { +struct DeterministicSpriteGroup : SpriteGroup { + DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {} + ~DeterministicSpriteGroup(); + VarSpriteGroupScope var_scope; DeterministicSpriteGroupSize size; byte num_adjusts; @@ -131,7 +166,10 @@ enum RandomizedSpriteGroupCompareMode { RSG_CMP_ALL, }; -struct RandomizedSpriteGroup { +struct RandomizedSpriteGroup : SpriteGroup { + RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {} + ~RandomizedSpriteGroup(); + VarSpriteGroupScope var_scope; ///< Take this object: RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers: @@ -147,68 +185,68 @@ struct RandomizedSpriteGroup { /* This contains a callback result. A failed callback has a value of * CALLBACK_FAILED */ -struct CallbackResultSpriteGroup { +struct CallbackResultSpriteGroup : SpriteGroup { + /** + * Creates a spritegroup representing a callback result + * @param result The value that was used to represent this callback result + */ + CallbackResultSpriteGroup(uint16 value) : + SpriteGroup(SGT_CALLBACK), + result(result) + { + /* Old style callback results have the highest byte 0xFF so signify it is a callback result + * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */ + if ((this->result >> 8) == 0xFF) { + this->result &= ~0xFF00; + } else { + this->result &= ~0x8000; + } + } + uint16 result; + uint16 GetCallbackResult() const { return this->result; } }; /* A result sprite group returns the first SpriteID and the number of * sprites in the set */ -struct ResultSpriteGroup { +struct ResultSpriteGroup : SpriteGroup { + /** + * Creates a spritegroup representing a sprite number result. + * @param sprite The sprite number. + * @param num_sprites The number of sprites per set. + * @return A spritegroup representing the sprite number result. + */ + ResultSpriteGroup(SpriteID sprite, byte num_sprites) : + SpriteGroup(SGT_RESULT), + sprite(sprite), + num_sprites(num_sprites) + { + } + SpriteID sprite; byte num_sprites; + SpriteID GetResult() const { return this->sprite; } + byte GetNumResults() const { return this->num_sprites; } }; -struct TileLayoutSpriteGroup { +struct TileLayoutSpriteGroup : SpriteGroup { + TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {} + ~TileLayoutSpriteGroup(); + byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages struct DrawTileSprites *dts; }; -struct IndustryProductionSpriteGroup { +struct IndustryProductionSpriteGroup : SpriteGroup { + IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {} + uint8 version; uint16 substract_input[3]; uint16 add_output[2]; uint8 again; }; -/* List of different sprite group types */ -enum SpriteGroupType { - SGT_INVALID, - SGT_REAL, - SGT_DETERMINISTIC, - SGT_RANDOMIZED, - SGT_CALLBACK, - SGT_RESULT, - SGT_TILELAYOUT, - SGT_INDUSTRY_PRODUCTION, -}; - -typedef uint32 SpriteGroupID; -typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool; -extern SpriteGroupPool _spritegroup_pool; - -/* Common wrapper for all the different sprite group types */ -struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> { - SpriteGroup(SpriteGroupType type = SGT_INVALID) : - type(type) - { - } - - ~SpriteGroup(); - - SpriteGroupType type; - - union { - RealSpriteGroup real; - DeterministicSpriteGroup determ; - RandomizedSpriteGroup random; - CallbackResultSpriteGroup callback; - ResultSpriteGroup result; - TileLayoutSpriteGroup layout; - IndustryProductionSpriteGroup indprod; - } g; -}; - struct ResolverObject { CallbackID callback; @@ -273,7 +311,7 @@ struct ResolverObject { uint32 (*GetTriggers)(const struct ResolverObject*); void (*SetTriggers)(const struct ResolverObject*, int); uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*); - const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*); + const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*); ResolverObject() : procedure_call(false) { } }; |