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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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network
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Author
2021-04-27
Add: ability to retrieve game info from server over TCP
Patric Stout
2021-04-27
Codechange: be explicit in pointer comparisons
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-27
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Patric Stout
2021-04-27
Cleanup: remove #ifdefs for compiling the old content server
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via fios.h
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-27
Change: [Network] Use string error messages instead of numeric error numbers ...
rubidium42
2021-04-27
Fix: [Network] errno and strerror do not handle network errors on Windows
rubidium42
2021-04-26
Fix 8a95fee4: Missing initialiser in Packet constructor
Charles Pigott
2021-04-25
Change: [Network] Remove now defunct savegame transfer packet limiter
rubidium42
2021-04-25
Change: use 32 KiB packets to send requests to the content server
Rubidium
2021-04-25
Change: use 32 KiB packets to transfer the savegame
Rubidium
2021-04-25
Codechange: differentiate between UDP, TCP and compatibility MTU values
Rubidium
2021-04-25
Codechange: allow different limits in packet sizes
Rubidium
2021-04-25
Fix: [Network] Prevent stalling save game transfer when compression is slow
rubidium42
2021-04-24
Change: use icons to indicate you/host in Online Players GUI
Patric Stout
2021-04-24
Add: move "New Company" inside the Online Players GUI
Patric Stout
2021-04-24
Change: track hover position on Online Players GUI
Patric Stout
2021-04-24
Add: ask for confirmation on admin actions in network games
Patric Stout
2021-04-24
Add: admin menu for companies in multiplayer games
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Codechange: use std::vector instead of a fixed size array for Packets
Rubidium
2021-04-24
Codechange: add accessor for the packet type to Packet and make the internal ...
Rubidium
2021-04-24
Codechange: remove public access to the next pointer in Packet
Rubidium
2021-04-24
Codechange: encapsulate reading the size of a Packet
Rubidium
2021-04-24
Codechange: encapsulate the logic about how many bytes can be sent from a buf...
Rubidium
2021-04-24
Codechange: move the logic shrinking of the packets into the Packet itself
Rubidium
2021-04-24
Codechange: encapsulate writing data from Packets into sockets/files/buffers ...
Rubidium
2021-04-24
Codechange: encapsulate reading data from sockets into Packets to prevent pac...
Rubidium
2021-04-24
Codechange: move logic whether there is enough space in a packet to write dat...
Rubidium
2021-04-24
Codechange: move more logic about packet size validity and reading into Packet
Rubidium
2021-04-24
Add: [Network] Validate the client name when receiving one from the server
rubidium42
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Change: [Network] Prevent invalid client names being sent to the server when ...
rubidium42
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-22
Codechange: Use new widget features on chat message box.
Peter Nelson
2021-04-21
Codechange: merge duplicated logic to scroll in lists by key into a single fu...
Rubidium
2021-04-20
Doc: server name doesn't need to be advertised to be valid
Patric Stout
2021-04-20
Codechange: remove always-empty "address" from NetworkContentSocketHandler
Patric Stout
2021-04-20
Codechange: split ParseConnectionString into two functions
Patric Stout
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-20
Remove: "map_name" from server announcements / listing
Patric Stout
2021-04-17
Fix #9042: Make multiplayer server list height auto-fill window.
Peter Nelson
2021-04-16
Feature: Show previous chat history when the chat message box is open
Peter Nelson
2021-04-16
Codechange: Use std::deque for chat history instead of fixed array
Peter Nelson
2021-04-16
Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...
Peter Nelson
2021-04-12
Change: warn the user about the resolving of an address being extra very slow
Rubidium
2021-04-12
Fix: split the UDP blocking of sockets to only the socket involved, and when ...
Rubidium
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