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network
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Commit message (
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Author
2021-07-20
Feature: allow the use of TURN to connect client and server together
Patric Stout
2021-07-20
Fix: [Network] rework when to close connections and inform Game Coordinator i...
Patric Stout
2021-07-18
Feature: [Game Coordinator] Send NewGRF names to the client
Rubidium
2021-07-18
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
rubidium42
2021-07-18
Fix c921f6d: [Network] Documentation of Game Info packet was not updated
rubidium42
2021-07-18
Remove: the concept of UnknownGRFs
rubidium42
2021-07-17
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
Loïc Guilloux
2021-07-16
Doc: explain in a bit more detail how we implemented STUN
Patric Stout
2021-07-16
Feature: allow the use of STUN to connect client and server together
Patric Stout
2021-07-16
Codechange: allow Connect() to bind to a local address
Patric Stout
2021-07-14
Add: inform clients what game-script a server is running (#9441)
Patric Stout
2021-07-11
Fix: "Search LAN games" used the socket after it was closed (#9437)
Patric Stout
2021-07-11
Remove: includes to network/core/config.h from headers when only three cpp fi...
Rubidium
2021-07-11
Add: allow setting your server visibility to "invite-only" (#9434)
Patric Stout
2021-07-11
Feature: join servers based on their invite code
Patric Stout
2021-07-11
Change: groundwork to allow ServerAddress to use invite codes
Patric Stout
2021-07-11
Codechange: track servers with a ServerAddress instead of a NetworkAddress
Patric Stout
2021-07-11
Feature: raise the maximum NewGRF limit to 255
Patric Stout
2021-07-10
Feature: allow setting (game) coordinator and content server connection strin...
Rubidium
2021-07-10
Cleanup: remove unused optional ctor parameter for NetworkGameList
Patric Stout
2021-07-10
Remove: unused UDP protocol parts
Patric Stout
2021-07-10
Remove: old server listing via Master Server
Patric Stout
2021-07-10
Remove: old server announcement to Master Server
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-07-10
Codechange: track version of network servers to prune once out-of-date
Patric Stout
2021-07-10
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
Patric Stout
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-07-08
Fix 9e32c618: network revision was always empty (#9419)
Patric Stout
2021-06-29
Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful (...
Patric Stout
2021-06-28
Add: Show the number of clients and companies in the online players window (#...
TELK
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-15
Codechange: [Network] Use std::string instead of char[] for the name of the f...
rubidium42
2021-06-15
Codechange: [Network] Use std::string for the client name in the network server
rubidium42
2021-06-15
Codechange: [Network] Use string_view for network compatability check
rubidium42
2021-06-15
Codechange: [Network] Simplify constructing the HTTP request with fmt
rubidium42
2021-06-15
Codechange: [Network] Let NetworkError return its std::string instead of a C-...
rubidium42
2021-06-15
Codechange: [Network] Make hostname/client IP return strings instead of a C-s...
rubidium42
2021-06-15
Codechange: [Network] Let IsInNetmask use std::string
rubidium42
2021-06-15
Codechange: [Network] Simplify formatting of network addresses to string
rubidium42
2021-06-14
Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...
rubidium42
2021-06-13
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-13
Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacket
rubidium42
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-06-10
Cleanup: [Network] Remove C-string Recv_string and its last use
rubidium42
2021-06-10
Codechange: [Network] Use std::string to get a NewGRF's name
rubidium42
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