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author | Patric Stout <truebrain@openttd.org> | 2021-04-20 16:36:26 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-20 17:34:04 +0200 |
commit | ce6a74427855ccadee7abfd9b444fad73b5a4578 (patch) | |
tree | 5de519963edcc46cadcb38834c5f20c7b6de38d1 /src/network | |
parent | cd757d53cae20e2f330f0905ec7797ca1a0f8f00 (diff) | |
download | openttd-ce6a74427855ccadee7abfd9b444fad73b5a4578.tar.xz |
Doc: server name doesn't need to be advertised to be valid
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/core/tcp_admin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h index dc9753e89..e5bcefa86 100644 --- a/src/network/core/tcp_admin.h +++ b/src/network/core/tcp_admin.h @@ -222,7 +222,7 @@ protected: /** * Welcome a connected admin to the game: - * string Name of the Server (e.g. as advertised to master server). + * string Name of the Server. * string OpenTTD version string. * bool Server is dedicated. * string Name of the Map. |