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authorPatric Stout <truebrain@openttd.org>2021-04-20 16:36:26 +0200
committerPatric Stout <github@truebrain.nl>2021-04-20 17:34:04 +0200
commitce6a74427855ccadee7abfd9b444fad73b5a4578 (patch)
tree5de519963edcc46cadcb38834c5f20c7b6de38d1 /src/network
parentcd757d53cae20e2f330f0905ec7797ca1a0f8f00 (diff)
downloadopenttd-ce6a74427855ccadee7abfd9b444fad73b5a4578.tar.xz
Doc: server name doesn't need to be advertised to be valid
Strictly seen the comment is true, as it says 'e.g.', but it is misleading. The server name is just that: the name of the server as configured. No need to mention advertising.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/tcp_admin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h
index dc9753e89..e5bcefa86 100644
--- a/src/network/core/tcp_admin.h
+++ b/src/network/core/tcp_admin.h
@@ -222,7 +222,7 @@ protected:
/**
* Welcome a connected admin to the game:
- * string Name of the Server (e.g. as advertised to master server).
+ * string Name of the Server.
* string OpenTTD version string.
* bool Server is dedicated.
* string Name of the Map.