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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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network
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Author
2021-04-24
Codechange: move logic whether there is enough space in a packet to write dat...
Rubidium
2021-04-24
Codechange: move more logic about packet size validity and reading into Packet
Rubidium
2021-04-24
Add: [Network] Validate the client name when receiving one from the server
rubidium42
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Change: [Network] Prevent invalid client names being sent to the server when ...
rubidium42
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-22
Codechange: Use new widget features on chat message box.
Peter Nelson
2021-04-21
Codechange: merge duplicated logic to scroll in lists by key into a single fu...
Rubidium
2021-04-20
Doc: server name doesn't need to be advertised to be valid
Patric Stout
2021-04-20
Codechange: remove always-empty "address" from NetworkContentSocketHandler
Patric Stout
2021-04-20
Codechange: split ParseConnectionString into two functions
Patric Stout
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-20
Remove: "map_name" from server announcements / listing
Patric Stout
2021-04-17
Fix #9042: Make multiplayer server list height auto-fill window.
Peter Nelson
2021-04-16
Feature: Show previous chat history when the chat message box is open
Peter Nelson
2021-04-16
Codechange: Use std::deque for chat history instead of fixed array
Peter Nelson
2021-04-16
Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...
Peter Nelson
2021-04-12
Change: warn the user about the resolving of an address being extra very slow
Rubidium
2021-04-12
Fix: split the UDP blocking of sockets to only the socket involved, and when ...
Rubidium
2021-04-12
Change: move some things only relevant to UDP from network.cpp to network_udp...
Rubidium
2021-04-07
Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...
Niels Martin Hansen
2021-04-06
Fix: [Network] State conditions for sending client info/quit packets (#8959)
Jonathan G Rennison
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-03
Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...
Patric Stout
2021-02-28
Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes...
dP
2021-02-28
Fix: [Network] don't show "server doesn't respond" while in queue
Patric Stout
2021-02-28
Fix: [Network] send map to next client if current client disconnects
Patric Stout
2021-02-28
Fix: [Network] also count the person downloading the map in the queue
Patric Stout
2021-02-27
Change: Improve console warnings on invalid network commands (#8753)
Pavel Stupnikov
2021-02-27
Codechange: [Network] replace _realtime_tick with std::chrono
Patric Stout
2021-02-27
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...
Patric Stout
2021-02-20
Codechange: rename sound ids to make more sense. (#8701)
frosch
2021-02-08
Fix: mention our websites with https:// (instead of http://) (#8657)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-31
Fix 2db88953: default Network Server List sorter put compatible servers in wr...
Patric Stout
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-08
Fix: Start the inactivity-timeout for the content server only after the conne...
frosch
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-05
Change: move "give money" from client-list to company window
Patric Stout
2021-01-02
Fix: prevent clients making emergency saves twice if server disconnects (#8477)
Patric Stout
2020-12-27
Fix b408fe7: Don't try to construct a std::string from nullptr
Charles Pigott
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-25
Codechange: Rename strings to match their usage.
frosch
2020-12-25
Change: Remove the LAN/Internet combobox from the server list in favour of ad...
frosch
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
2020-12-16
Change: send network error to the server before making an emergency save (#8387)
Pavel Stupnikov
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