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path: root/src/network
AgeCommit message (Expand)Author
2021-04-25Codechange: allow different limits in packet sizesRubidium
2021-04-25Fix: [Network] Prevent stalling save game transfer when compression is slowrubidium42
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Change: track hover position on Online Players GUIPatric Stout
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
2021-04-24Codechange: use std::vector instead of a fixed size array for PacketsRubidium
2021-04-24Codechange: add accessor for the packet type to Packet and make the internal ...Rubidium
2021-04-24Codechange: remove public access to the next pointer in PacketRubidium
2021-04-24Codechange: encapsulate reading the size of a PacketRubidium
2021-04-24Codechange: encapsulate the logic about how many bytes can be sent from a buf...Rubidium
2021-04-24Codechange: move the logic shrinking of the packets into the Packet itselfRubidium
2021-04-24Codechange: encapsulate writing data from Packets into sockets/files/buffers ...Rubidium
2021-04-24Codechange: encapsulate reading data from sockets into Packets to prevent pac...Rubidium
2021-04-24Codechange: move logic whether there is enough space in a packet to write dat...Rubidium
2021-04-24Codechange: move more logic about packet size validity and reading into PacketRubidium
2021-04-24Add: [Network] Validate the client name when receiving one from the serverrubidium42
2021-04-24Add: [Network] Validate the client name server side, so no clients with inval...rubidium42
2021-04-24Change: [Network] Prevent invalid client names being sent to the server when ...rubidium42
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...rubidium42
2021-04-24Codechange: [Network] Introduce function to validate the client namerubidium42
2021-04-22Codechange: Use new widget features on chat message box.Peter Nelson
2021-04-21Codechange: merge duplicated logic to scroll in lists by key into a single fu...Rubidium
2021-04-20Doc: server name doesn't need to be advertised to be validPatric Stout
2021-04-20Codechange: remove always-empty "address" from NetworkContentSocketHandlerPatric Stout
2021-04-20Codechange: split ParseConnectionString into two functionsPatric Stout
2021-04-20Remove: "language" field from server/clientPatric Stout
2021-04-20Remove: "map_name" from server announcements / listingPatric Stout
2021-04-17Fix #9042: Make multiplayer server list height auto-fill window.Peter Nelson
2021-04-16Feature: Show previous chat history when the chat message box is openPeter Nelson
2021-04-16Codechange: Use std::deque for chat history instead of fixed arrayPeter Nelson
2021-04-16Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...Peter Nelson
2021-04-12Change: warn the user about the resolving of an address being extra very slowRubidium
2021-04-12Fix: split the UDP blocking of sockets to only the socket involved, and when ...Rubidium
2021-04-12Change: move some things only relevant to UDP from network.cpp to network_udp...Rubidium
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...Niels Martin Hansen
2021-04-06Fix: [Network] State conditions for sending client info/quit packets (#8959)Jonathan G Rennison
2021-03-10Add: make modal windows update more smoothPatric Stout
2021-03-03Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...Patric Stout
2021-02-28Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes...dP
2021-02-28Fix: [Network] don't show "server doesn't respond" while in queuePatric Stout
2021-02-28Fix: [Network] send map to next client if current client disconnectsPatric Stout
2021-02-28Fix: [Network] also count the person downloading the map in the queuePatric Stout
2021-02-27Change: Improve console warnings on invalid network commands (#8753)Pavel Stupnikov
2021-02-27Codechange: [Network] replace _realtime_tick with std::chronoPatric Stout
2021-02-27Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...Patric Stout
2021-02-20Codechange: rename sound ids to make more sense. (#8701)frosch
2021-02-08Fix: mention our websites with https:// (instead of http://) (#8657)Patric Stout