Age | Commit message (Collapse) | Author |
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depend on their number of rows, since that changes when resizing the window.
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widgets.
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HotkeyList member.
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declared in the cpp file.
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window to its default size.
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after construction.
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bankrupted (removed from the game)
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
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AI/GS config window.
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states in OnInvalidateData.
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Eagle_rainbow)
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added scripts and random AIs.
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Always allow changing all script settings without setting difficulty to custom.
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and highscore tables.
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the window.
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QueryStrings per widget instead.
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QueryStringBaseWindow and directly use QueryString.
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sense if it is smaller than the second one, also its unit is not pixels.
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Window::OnEditboxChanged.
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no effect whatsoever.
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and script debug GUI.
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progressing, thus break-on-log now works also for Game Scripts.
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AI debug window.
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path instead of a boolean (LordAro)
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(Hirundo)
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general (LordAro)
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breakpoints.
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functions.
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have labels.
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settings window by closing the query window whenever selecting a different row.
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config windows.
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buttons, and generally make their usage more consistent.
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