diff options
author | zuu <zuu@openttd.org> | 2012-08-21 17:07:17 +0000 |
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committer | zuu <zuu@openttd.org> | 2012-08-21 17:07:17 +0000 |
commit | a97387011dfb6ea3b20d30738480072042ba80d1 (patch) | |
tree | 1a20df7eb3ec1e34a841c05c68905b7a35d1ea64 /src/ai | |
parent | 053770d4a6827e73aea5074015dc2764f5099f12 (diff) | |
download | openttd-a97387011dfb6ea3b20d30738480072042ba80d1.tar.xz |
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_gui.cpp | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 3f75f7d90..e1abe49e5 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -957,6 +957,23 @@ void ShowAIConfigWindow() } /** + * Set the widget colour of a button based on the + * state of the script. (dead or alive) + * @param button the button to update. + * @param dead true if the script is dead, otherwise false. + * @return true if the colour was changed and the window need to be marked as dirty. + */ +static bool SetScriptButtonColour(NWidgetCore &button, bool dead) +{ + Colours colour = dead ? COLOUR_RED : COLOUR_GREY; + if (button.colour != colour) { + button.colour = colour; + return true; + } + return false; +} + +/** * Window with everything an AI prints via ScriptLog. */ struct AIDebugWindow : public QueryStringBaseWindow { @@ -1082,13 +1099,11 @@ struct AIDebugWindow : public QueryStringBaseWindow { dirty = true; } + /* Mark dead AIs by red background. */ bool dead = valid && Company::Get(i)->ai_instance->IsDead(); - Colours colour = dead ? COLOUR_RED : COLOUR_GREY; - if (button->colour != colour) { - /* Mark dead AIs by red background */ - button->colour = colour; - dirty = true; - } + /* Re-paint if the button was updated. + * (note that it is intentional that SetScriptButtonColour is always called) */ + dirty = SetScriptButtonColour(*button, dead) || dirty; /* Do we need a repaint? */ if (dirty) this->SetDirty(); @@ -1099,6 +1114,15 @@ struct AIDebugWindow : public QueryStringBaseWindow { DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset); } + /* Set button colour for Game Script. */ + GameInstance *game = Game::GetInstance(); + bool dead = game != NULL && game->IsDead(); + NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_AID_SCRIPT_GAME); + if (SetScriptButtonColour(*button, dead)) { + /* Re-paint if the button was updated. */ + this->SetWidgetDirty(WID_AID_SCRIPT_GAME); + } + /* If there are no active companies, don't display anything else. */ if (ai_debug_company == INVALID_COMPANY) return; |