diff options
author | frosch <frosch@openttd.org> | 2012-06-01 15:19:59 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-06-01 15:19:59 +0000 |
commit | be0b94400d6e7e9136703d60b70b495d84f25108 (patch) | |
tree | 45ab8e4c13628c0ec58bd9e061747a005019a9a2 /src/ai | |
parent | f7c9620271e0ee620fad8fe325d67e59539c08d8 (diff) | |
download | openttd-be0b94400d6e7e9136703d60b70b495d84f25108.tar.xz |
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_config.cpp | 3 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 78 |
2 files changed, 77 insertions, 4 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index 7d6571c14..5e6b8f55f 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -28,7 +28,8 @@ ScriptConfigItem _start_date_config = { AI::START_NEXT_DEVIATION, 30, SCRIPTCONFIG_NONE, - NULL + NULL, + false }; /* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source) diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index d471c1b10..245057ae8 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -24,6 +24,8 @@ #include "../settings_func.h" #include "../network/network_content.h" #include "../textfile_gui.h" +#include "../widgets/dropdown_type.h" +#include "../widgets/dropdown_func.h" #include "ai.hpp" #include "../script/api/script_log.hpp" @@ -278,6 +280,8 @@ struct AISettingsWindow : public Window { ScriptConfig *ai_config; ///< The configuration we're modifying. int clicked_button; ///< The button we clicked. bool clicked_increase; ///< Whether we clicked the increase or decrease button. + bool clicked_dropdown; ///< Whether the dropdown is open. + bool closing_dropdown; ///< True, if the dropdown list is currently closing. int timeout; ///< Timeout for unclicking the button. int clicked_row; ///< The clicked row of settings. int line_height; ///< Height of a row in the matrix widget. @@ -293,6 +297,8 @@ struct AISettingsWindow : public Window { AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(), slot(slot), clicked_button(-1), + clicked_dropdown(false), + closing_dropdown(false), timeout(0) { this->ai_config = GetConfig(slot); @@ -389,7 +395,11 @@ struct AISettingsWindow : public Window { DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable); SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON); } else { - DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); + if (config_item.complete_labels) { + DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable); + } else { + DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); + } if (config_item.labels != NULL && config_item.labels->Contains(current_value)) { SetDParam(idx++, STR_JUST_RAW_STRING); SetDParamStr(idx++, config_item.labels->Find(current_value)->second); @@ -419,6 +429,15 @@ struct AISettingsWindow : public Window { } } + virtual void OnPaint() + { + if (this->closing_dropdown) { + this->closing_dropdown = false; + this->clicked_dropdown = false; + } + this->DrawWidgets(); + } + virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { @@ -434,7 +453,9 @@ struct AISettingsWindow : public Window { if (this->clicked_row != num) { DeleteChildWindows(WC_QUERY_STRING); + HideDropDownMenu(this); this->clicked_row = num; + this->clicked_dropdown = false; } bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0; @@ -445,7 +466,36 @@ struct AISettingsWindow : public Window { /* One of the arrows is clicked (or green/red rect in case of bool value) */ int old_val = this->ai_config->GetSetting(config_item.name); - if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) { + if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) { + if (this->clicked_dropdown) { + /* unclick the dropdown */ + HideDropDownMenu(this); + this->clicked_dropdown = false; + this->closing_dropdown = false; + } else { + const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND); + int rel_y = (pt.y - (int)wid->pos_y) % this->line_height; + + Rect wi_rect; + wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x); + wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1; + wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2; + wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1; + + /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */ + if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) { + this->clicked_dropdown = true; + this->closing_dropdown = false; + + DropDownList *list = new DropDownList(); + for (int i = config_item.min_value; i <= config_item.max_value; i++) { + list->push_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false)); + } + + ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true); + } + } + } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) { int new_val = old_val; if (bool_item) { new_val = !new_val; @@ -468,7 +518,7 @@ struct AISettingsWindow : public Window { this->CheckDifficultyLevel(); } - } else if (!bool_item) { + } else if (!bool_item && !config_item.complete_labels) { /* Display a query box so users can enter a custom value. */ SetDParam(0, old_val); ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE); @@ -502,6 +552,28 @@ struct AISettingsWindow : public Window { this->SetDirty(); } + virtual void OnDropdownSelect(int widget, int index) + { + assert(this->clicked_dropdown); + ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + for (int i = 0; i < this->clicked_row; i++) it++; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; + this->ai_config->SetSetting((*it).name, index); + this->CheckDifficultyLevel(); + this->SetDirty(); + } + + virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close) + { + /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether + * the same dropdown button was clicked again, and then not open the dropdown again. + * So, we only remember that it was closed, and process it on the next OnPaint, which is + * after OnClick. */ + assert(this->clicked_dropdown); + this->closing_dropdown = true; + this->SetDirty(); + } + virtual void OnResize() { NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIS_BACKGROUND); |