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authorzuu <zuu@openttd.org>2012-09-23 11:30:37 +0000
committerzuu <zuu@openttd.org>2012-09-23 11:30:37 +0000
commitd219fdb875ecbab6f0d97c04fa577c12b0ec0bd6 (patch)
tree2755f4ab9480fa41545470367685968415f6601f /src/ai
parent934c56cb42c9de0ea9dab76bc42eb3f7ae2b6eba (diff)
downloadopenttd-d219fdb875ecbab6f0d97c04fa577c12b0ec0bd6.tar.xz
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 2eea88eec..69c8ff81b 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -1370,17 +1370,6 @@ struct AIDebugWindow : public QueryStringBaseWindow {
{
if (data == -1 || ai_debug_company == data) this->SetDirty();
- if (gui_scope && data == -2) {
- /* The continue button should be disabled when the game is unpaused and
- * it was previously paused. */
- if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED && !this->IsWidgetDisabled(WID_AID_CONTINUE_BTN)) {
- this->DisableWidget(WID_AID_CONTINUE_BTN);
- this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
- this->SetWidgetDirty(WID_AID_LOG_PANEL);
- this->highlight_row = -1;
- }
- }
-
/* If the log message is related to the active company tab, check the break string.
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !this->break_string_filter.IsEmpty()) {