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author | zuu <zuu@openttd.org> | 2012-09-01 17:49:26 +0000 |
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committer | zuu <zuu@openttd.org> | 2012-09-01 17:49:26 +0000 |
commit | 468d232ef4c5d7199d20c545427b69708b790ff0 (patch) | |
tree | afefe18a4b142df6f850ea2f14d698d91121d724 /src/ai | |
parent | d2b93c96e75180acb1e157d2db1a5e7b3fdcbcbe (diff) | |
download | openttd-468d232ef4c5d7199d20c545427b69708b790ff0.tar.xz |
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_gui.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index e1abe49e5..6f591038d 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -1072,6 +1072,14 @@ struct AIDebugWindow : public QueryStringBaseWindow { break; } } + + /* If no AI is available, see if there is a game script. */ + if (ai_debug_company == INVALID_COMPANY && Game::GetInstance() != NULL) { + /* Lower the widget corresponding to the game script. */ + this->LowerWidget(WID_AID_SCRIPT_GAME); + + ai_debug_company = OWNER_DEITY; + } } /* Update "Reload AI" and "AI settings" buttons */ |